About the 1+0 time control
At 1+0 there is no time to calculate and no increment to bail you out, so the whole game runs on opening knowledge, pattern recognition and hand speed.
Online it’s dominated by premoves; over the board it’s rare, because few players can press a physical clock fast enough to make a minute last. It is, by a distance, the most-played bullet control.
In short: 1 minute per player with no increment, in the bullet range. Tap below to start it now, or read more about how the time-control tiers compare.